Story
Story-Plot
To PLOT means to navigate through the dangerous terrain of story and when confronted by a dozen branching
possibilities to choose the correct path. Plot is the writer’s choice of events and their design in time.
CLASSICAL DESIGN means a story built around an active protagonist who struggles against primarily external
forces of antagonism to pursue his or her desire, through continuous time, within a consistent and causally
connected fictional reality, to a closed ending of absolute, irreversible change.
Story Climax
A Story Climax of absolute, irreversible change that answers all questions raised by the telling and
satisfies all audience emotion is a CLOSED ENDING.
A Story Climax that leaves a question or two unanswered and some emotion unfulfilled is an OPEN ENDING.
Story Protagonists
An ACTIVE PROTAGONIST, in the pursuit of desire, takes action in direct conflict with the people and the
world around him.
A PASSIVE PROTAGONIST is outwardly inactive while pursuing desire inwardly, in conflict with aspects of his
or her own nature.
Story Time
A story with or without flashbacks and arranged into a temporal order of events that the audience can follow
is told in LINEAR TIME.
A story that either skips helter-skelter through time or so blurs temporal continuity that the audience
cannot sort out what happens before and after what is told in NONLINEAR TIME.
Cause-Coinicidence
CAUSALITY drives a story in which motivated actions cause effects that in turn become the causes of yet
other effects, thereby interlinking the various levels of conflict in a chain reaction of episodes to the
Story Climax, expressing the interconnectedness of reality.
COINCIDENCE drives a fictional world in which unmotivated actions trigger events that do not cause further
effects, and therefore fragment the story into divergent episodes and an open ending, expressing the
disconnectedness of existence.
Consistency
CONSISTENT REALITIES are fictional settings that establish modes of interaction between characters and their
world that are kept consistently throughout the telling to create meaning.
INCONSISTENT REALITIES are settings that mix modes of interaction so that the story’s episodes jump
inconsistently from one “reality” to another to create a sense of absurdity.
Structure and Setting
Setting Dimensions
- A story’s SETTING is four-dimensional—Period, Duration, Location, Level of Conflict.
- PERIOD is a story’s place in time.
- DURATION is a story’s length through time.
- LOCATION is a story’s place in space.
- LEVEL OF CONFLICT is the story’s position on the hierarchy of human struggles.
A STORY must obey its own internal laws of probability. The event choices of the writer, therefore, are
limited to the possibilities and probabilities within the world he creates.
CREATIVITY means creative choices of inclusion and exclusion.
Genres
GENRE CONVENTIONS are specific settings, roles, events, and values that define individual genres and their
subgenres.
Disillusion
Each genre has unique conventions, but in some these are relatively uncomplicated and pliable. The primary
convention of the Disillusionment Plot is a protagonist who opens the story filled with optimism, who holds
high ideals or beliefs, whose view of life is positive. Its second convention is a pattern of repeatedly
negative story turns that may at first raise his hopes, but ultimately poison his dreams and values, leaving
him deeply cynical and disillusioned. The protagonist of THE CONVERSATION, for example, begins with an
orderly, secure hold on life and ends in a paranoid nightmare. This simple set of conventions offers
uncountable possibilities, for life knows a thousand paths to hopelessness. Among the many memorable films
in this genre are THE MISFITS, LA DOLCE VITA, and LENNY.
Crime-Thriller
Other genres are relatively inflexible and filled with a complex of rigid conventions. In the Crime Genre
there must be a crime; it must happen early in the telling. There must be a detective character,
professional or amateur, who discovers clues and suspects. In the Thriller the criminal must “make it
personal.” Although the story may start with a cop who works for a paycheck, to deepen the drama, at some
point, the criminal goes over the line. Clichés grow like fungus around this convention: The criminal
menaces the family of the cop or turns the cop himself into a suspect; or, cliché of clichés with roots back
to THE MALTESE FALCON, he kills the detective’s partner. Ultimately, the cop must identify, apprehend, and
punish the criminal.
To anticipate the anticipations of the audience you must master your genre and its conventions.
Character
CHARACTER VERSUS CHARACTERIZATION
Characterization is the sum of all observable qualities of a human being, everything knowable through careful
scrutiny: age and IQ; sex and sexuality; style of speech and gesture; choices of home, car, and dress;
education and occupation; personality and nervosity; values and attitudes—all aspects of humanity we could
know by taking notes on someone day in and day out. The totality of these traits makes each person unique
because each of us is a one-of-a-kind combination of genetic givens and accumulated experience. This
singular assemblage of traits is characterization … but it is not character.
TRUE CHARACTER is revealed in the choices a human being makes under pressure—the greater the pressure, the
deeper the revelation, the truer the choice to the character’s essential nature.
CHARACTER REVELATION
The revelation of true character in contrast or contradiction to characterization is fundamental to all fine
storytelling. Life teaches this grand principle: What seems is not what is. People are not what they appear
to be. A hidden nature waits concealed behind a facade of traits. No matter what they say, no matter how
they comport themselves, the only way we ever come to know characters in depth is through their choices
under pressure.
Arc
Taking the principle further yet: The finest writing not only reveals true character, but arcs or changes
that inner nature, for better or worse, over the course of the telling
- First, the story lays out the protagonist’s characterization: Home from the university for the funeral
of his father, Hamlet is melancholy and confused, wishing he were dead: “Oh, that this too too solid
flesh would melt…”
- Second, we’re soon led into the heart of the character. His true nature is revealed as he chooses to
take one action over another: The ghost of Hamlet’s father claims he was murdered by Hamlet’s uncle,
Claudius, who has now become king. Hamlet’s choices expose a highly intelligent and cautious nature
battling to restrain his rash, passionate immaturity. He decides to seek revenge, but not until he can
prove the King’s guilt: “I will speak daggers … but use none.”
- Third, this deep nature is at odds with the outer countenance of the character, contrasting with it, if
not contradicting it. We sense that he is not what he appears to be. He’s not merely sad, sensitive, and
cautious. Other qualities wait hidden beneath his persona. Hamlet: “I am but mad north-north-west; when
the wind is southerly I know a hawk from a handsaw.”
- Fourth, having exposed the character’s inner nature, the story puts greater and greater pressure on him
to make more and more difficult choices: Hamlet hunts for his father’s killer and finds him on his knees
in prayer. He could easily kill the King, but Hamlet realizes that if Claudius dies in prayer, his soul
might go to heaven. So Hamlet forces himself to wait and kill Claudius when the King’s soul is “as
damned and black as Hell whereto it goes.”
- Fifth, by the climax of the story, these choices have profoundly changed the humanity of the character:
Hamlet’s wars, known and unknown, come to an end. He reaches a peaceful maturity as his lively
intelligence ripens into wisdom: “The rest is silence.”
STRUCTURE AND CHARACTER FUNCTIONS
The function of STRUCTURE is to provide progressively building pressures that force characters into more and
more difficult dilemmas where they must make more and more difficult risk-taking choices and actions,
gradually revealing their true natures, even down to the unconscious self.
The function of CHARACTER is to bring to the story the qualities of characterization necessary to
convincingly act out choices. Put simply, a character must be credible: young enough or old enough, strong
or weak, worldly or naive, educated or ignorant, generous or selfish, witty or dull, in the right
proportions. Each must bring to the story the combination of qualities that allows an audience to believe
that the character could and would do what he does.
CLIMAX AND CHARACTER
The interlock of structure and character seems neatly symmetrical until we come to the problem of endings. A
revered Hollywood axiom warns: “Movies are about their last twenty minutes.” In other words, for a film to
have a chance in the world, the last act and its climax must be the most satisfying experience of all. For
no matter what the first ninety minutes have achieved, if the final movement fails, the film will die over
its opening weekend.
Emotion
The source of all art is the human psyche’s primal, prelinguistic need for the resolution of stress and
discord through beauty and harmony, for the use of creativity to revive a life deadened by routine, for a
link to reality through our instinctive, sensory feel for the truth. Like music and dance, painting and
sculpture, poetry and song, story is first, last, and always the experience of aesthetic emotion—the
simultaneous encounter of thought and feeling
PREMISE
Two ideas bracket the creative process: Premise, the idea that inspires the writer’s desire to create a
story, and Controlling Idea, the story’s ultimate meaning expressed through the action and aesthetic emotion
of the last act’s climax. A Premise, however, unlike a Controlling Idea, is rarely a closed statement. More
likely, it’s an open-ended question: What would happen if … ? What would happen if a shark swam into a beach
resort and devoured a vacationer? JAWS. What would happen if a wife walked out on her husband and child?
KRAMER VS. KRAMER. Stanislavski called this the “Magic if …,” the daydreamy hypothetical that floats through
the mind, opening the door to the imagination where everything and anything seems possible.
STRUCTURE AS RHETORIC
Make no mistake: While a story’s inspiration may be a dream and its final effect aesthetic emotion, a work
moves from an open premise to a fulfilling climax only when the writer is possessed by serious thought. For
an artist must have not only ideas to express, but ideas to prove. Expressing an idea, in the sense of
exposing it, is never enough. The audience must not just understand; it must believe. You want the world to
leave your story convinced that yours is a truthful metaphor for life. And the means by which you bring the
audience to your point of view resides in the very design you give your telling. As you create your story,
you create your proof; idea and structure intertwine in a rhetorical relationship.
STORYTELLING is the creative demonstration of truth. A story is the living proof of an idea, the conversion
of idea to action. A story’s event structure is the means by which you first express, then prove your idea …
without explanation
CONTROLLING IDEA
Theme has become a rather vague term in the writer’s vocabulary. “Poverty,” “war,” and “love,” for example,
are not themes; they relate to setting or genre. A true theme is not a word but a sentence—one clear,
coherent sentence that expresses a story’s irreducible meaning. I prefer the phrase Controlling Idea, for
like theme, it names a story’s root or central idea, but it also implies function: The Controlling Idea
shapes the writer’s strategic choices. It’s yet another Creative Discipline to guide your aesthetic choices
toward what is appropriate or inappropriate in your story, toward what is expressive of your Controlling
Idea and may be kept versus what is irrelevant to it and must be cut.
A CONTROLLING IDEA may be expressed in a single sentence describing how and why life undergoes change from
one condition of existence at the beginning to another at the end.
Controlling Idea is the purest form of a story’s meaning, the how and why of change, the vision of life the
audience members carry away into their lives.
PROGRESSIONS build by moving dynamically between the positive and negative charges of the values at stake in
the story.
Idealistic Controlling Ideas
“Up-ending” stories expressing the optimism, hopes, and dreams of mankind, a positively charged vision of the
human spirit; life as we wish it to be. Examples:
“Love fills our lives when we conquer intellectual illusions and follow our instincts”: HANNAH AND HER
SISTERS. In this Multiplot story, a collection of New Yorkers are seeking love, but they’re unable to find
it because they keep thinking, analyzing, trying to decipher the meaning of things: sexual politics,
careers, morality or immortality. One by one, however, they cast off their intellectual illusions and listen
to their hearts. The moment they do, they all find love. This is one of the most optimistic films Woody
Allen has ever made.
“Goodness triumphs when we outwit evil”: THE WITCHES OF EASTWICK. The witches ingeniously turn the devil’s
own dirty tricks against him and find goodness and happiness in the form of three chubby-cheeked babies.
“The courage and genius of humanity will prevail over the hostility of Nature.” Survival Films, a subgenre of
Action/Adventure, are “up-ending” stories of life-and-death conflict with forces of the environment. At the
brink of extinction, the protagonists, through dint of will and resourcefulness, battle the often cruel
personality of Mother Nature and endure: THE POSEIDON ADVENTURE, JAWS, QUEST FOR FIRE, ARACHNOPHOBIA,
FITZCAR-RALDO, FLIGHT OF THE PHOENIX, ALIVE.
Pessimistic Controlling Ideas
“Down-ending” stories expressing our cynicism, our sense of loss and misfortune, a negatively charged vision
of civilization’s decline, of humanity’s dark dimensions; life as we dread it to be but know it so often is.
Examples:
“Passion turns to violence and destroys our lives when we use people as objects of pleasure”: DANCE WITH A
STRANGER. The lovers in this British work think their problem is a difference of class, but class has been
overcome by countless couples. The deep conflict is that their affair is poisoned by desires to possess each
other as objects for neurotic gratification, until one seizes the ultimate possession—the life of her lover.
“Evil triumphs because it’s part of human nature”: CHINATOWN. On a superficial level, CHINATOWN suggests that
the rich get away with murder. They do indeed. But more profoundly the film expresses the ubiquity of evil.
In reality, because good and evil are equal parts of human nature, evil vanquishes good as often as good
conquers evil. We’re both angel and devil. If our natures leaned just slightly toward one or the other, all
social dilemmas would have been solved centuries ago. But we’re so divided, we never know from day to day
which we’ll be. One day we build the Cathedral of Notre Dame; the next, Auschwitz.
“The power of nature will have the final say over mankind’s futile efforts.” When the Counter-Idea of
survival films becomes the Controlling Idea, we have that rare “down-ending” movie in which again human
beings battle a manifestation of nature, but now nature prevails: SCOTT OF THE ANTARCTIC, THE ELEPHANT MAN,
EARTHQUAKE, and THE BIRDS, in which nature lets us off with a warning. These films are rare because the
pessimistic vision is a hard truth that some people wish to avoid.
Ironic Controlling Ideas
“Up/down-ending” stories expressing our sense of the complex, dual nature of existence, a simultaneously
charged positive and negative vision; life at its most complete and realistic.
Here optimism/idealism and pessimism/cynicism merge. Rather than voicing one extreme or the other, the story
says both. The Idealistic “Love triumphs when we sacrifice our needs for others,” as in KRAMER VS. KRAMER,
melds with the Pessimistic “Love destroys when self-interest rules,” as in THE WAR OF THE ROSES, and results
in an ironic Controlling Idea: “Love is both pleasure and pain, a poignant anguish, a tender cruelty we
pursue because without it life has no meaning,” as in ANNIE HALL, MANHATTAN, ADDICTED TO LOVE.
The compulsive pursuit of contemporary values—success, fortune, fame, sex, power—will destroy you, but if
you see this truth in time and throw away your obsession, you can redeem yourself.
If you cling to your obsession, your ruthless pursuit will achieve your desire, then destroy you.
This is also why, of the three possible emotional charges at climax, irony is by far the most difficult to
write. It demands the deepest wisdom and the highest craft for three reasons.
First, it’s tough enough to come up with either a bright, idealistic ending or a sober, pessimistic climax
that’s satisfying and convincing. But an ironic climax is a single action that makes both a positive and a
negative statement. How to do two in one?
Second, how to say both clearly? Irony doesn’t mean ambiguity. Ambiguity is a blur; one thing cannot be
distinguished from another. But there’s nothing ambiguous about irony; it’s a clear, double declaration of
what’s gained and what’s lost, side by side. Nor does irony mean coincidence. A true irony is honestly
motivated. Stories that end by random chance, doubly charged or not, are meaningless, not ironic.
Third, if at climax the life situation of the protagonist is both positive and negative, how to express it so
that the two charges remain separated in the audience’s experience and don’t cancel each other out, and you
end up saying nothing?
Story Design
PROTAGONIST
The PROTAGONIST has a conscious desire.
The PROTAGONIST may also have a self-contradictory unconscious desire.
The PROTAGONIST has the capacities to pursue the Object of Desire convincingly.
The PROTAGONIST must have at least a chance to attain his desire.
The PROTAGONIST has the will and capacity to pursue the object of his conscious and/or unconscious desire to
the end of the line, to the human limit established by setting and genre.
A STORY must build to a final action beyond which the audience cannot imagine another.
The PROTAGONIST must be empathetic; he may or may not be sympathetic.
Sympathetic means likable. Tom Hanks and Meg Ryan, for example, or Spencer Tracy and Katharine Hepburn in
their typical roles: The moment they step onscreen, we like them. We’d want them as friends, family members,
or lovers. They have an innate likability and evoke sympathy. Empathy, however, is a more profound response.
Empathetic means “like me.” Deep within the protagonist the audience recognizes a certain shared humanity.
Character and audience are not alike in every fashion, of course; they may share only a single quality. But
there’s something about the character that strikes a chord. In that moment of recognition, the audience
suddenly and instinctively wants the protagonist to achieve whatever it is that he desires.
THE AUDIENCE BOND
The audience’s emotional involvement is held by the glue of empathy. If the writer fails to fuse a bond
between filmgoer and protagonist, we sit outside feeling nothing. Involvement has nothing to do with evoking
altruism or compassion. We empathize for very personal, if not egocentric, reasons. When we identify with a
protagonist and his desires in life, we are in fact rooting for our own desires in life. Through empathy,
the vicarious linking of ourselves to a fictional human being, we test and stretch our humanity. The gift of
story is the opportunity to live lives beyond our own, to desire and struggle in a myriad of worlds and
times, at all the various depths of our being.
Empathy, therefore, is absolute, while sympathy is optional. We’ve all met likable people who don’t draw our
compassion. A protagonist, accordingly, may or may not be pleasant. Unaware of the difference between
sympathy and empathy, some writers automatically devise nice-guy heroes, fearing that if the star role isn’t
nice, the audience won’t relate. Uncountable commercial disasters, however, have starred charming
protagonists. Likability is no guarantee of audience involvement; it’s merely an aspect of characterization.
The audience identifies with deep character, with innate qualities revealed through choice under pressure.
At first glance creating empathy does not seem difficult. The protagonist is a human being; the audience is
full of human beings. As the filmgoer looks up on the screen, he recognizes the character’s humanity, senses
that he shares it, identifies with the protagonist, and dives into the story. Indeed, in the hands of the
greatest writers, even the most unsympathetic character can be made empathetic.
Macbeth, for example, viewed objectively, is monstrous. He butchers a kindly old King while the man is
sleeping, a King who had never done Macbeth any harm—in fact, that very day he’d given Macbeth a royal
promotion. Macbeth then murders two servants of the King to blame the deed on them. He kills his best
friend. Finally he orders the assassination of the wife and infant children of his enemy. He’s a ruthless
killer; yet, in Shakespeare’s hands he becomes a tragic, empathetic hero.
The Bard accomplished this feat by giving Macbeth a conscience. As he wanders in soliloquy, wondering,
agonizing, “Why am I doing this? What kind of a man am I?” the audience listens and thinks, “What kind?
Guilt-ridden… just like me. I feel bad when I’m thinking about doing bad things. I feel awful when I do them
and afterward there’s no end to the guilt. Macbeth is a human being; he has a conscience just like mine.” In
fact, we’re so drawn to Macbeth’s writhing soul, we feel a tragic loss when at climax Macduff decapitates
him. Macbeth is a breathtaking display of the godlike power of the writer to find an empathetic center in an
otherwise contemptible character.
On the other hand, in recent years many films, despite otherwise splendid qualities, have crashed on these
rocks because they failed to create an audience bond. Just one example of many: INTERVIEW WITH A VAMPIRE.
The audience’s reaction to Brad Pitt’s Louis went like this: “If I were Louis, caught in his
hell-after-death, I’d end it in a flash. Bad luck he’s a vampire. Wouldn’t wish that on anybody. But if he
finds it revolting to suck the life out of innocent victims, if he hates himself for turning a child into a
devil, if he’s tired of rat blood, he should take this simple solution: Wait for sunrise, and poof, it’s
over.” Although Anne Rice’s novel steered us through Louis’s thoughts and feelings until we fell into
empathy with him, the dispassionate eye of the camera sees him for what he is, a whining fraud. Audiences
always disassociate themselves from hypocrites.
Provoking Antagonism-Circle
In story, we concentrate on that moment, and only that moment, in which a character takes an action
expecting a useful reaction from his world, but instead the effect of his action is to provoke forces of
antagonism. The world of the character reacts differently than expected, more powerfully than expected, or
both.
I pick up the phone, call Jack, and say: “Sorry to bother you, but I can’t find Dolores’s phone number. Could
you—” and he shouts: “Dolores? Dolores! How dare you ask me for her number?” and slams down the phone.
Suddenly, life is interesting.
A character’s world can be imagined as a series of concentric circles surrounding a core of raw identity or
awareness, circles that mark the levels of conflict in a character’s life. The inner circle or level is his
own self and conflicts arising from the elements of his nature: mind, body, emotion
The second circle inscribes personal relationships, unions of intimacy deeper than the social role. Social
convention assigns the outer roles we play. At the moment, for example, we’re playing teacher/student.
Someday, however, our paths may cross and we may decide to change our professional relationship to
friendship. In the same manner, parent/child begins as social roles that may or may not go deeper than that.
Many of us go through life in parent/child relationships that never deepen beyond social definitions of
authority and rebellion. Not until we set the conventional role aside do we find the true intimacy of
family, friends, and lovers—who then do not react the way we expect and become the second level of personal
conflict.
The third circle marks the level of extra-personal conflict—all the sources of antagonism outside the
personal: conflict with social institutions and individuals—government/citizen, church/worshipper;
corporation/client; conflict with individuals—cop/criminal/victim, boss/worker, customer/waiter,
doctor/patient; and conflict with both man-made and natural environments—time, space, and every object in
it.
Perhaps this action achieves a positive result, and for the moment he takes a step toward his desire, but
with his next action, the gap will again spring open. Now he must take an even more difficult action that
demands even more willpower, more capacity, and more risk. Over and over again in a progression, rather than
cooperation, his actions provoke forces of antagonism, opening gaps in his reality. This pattern repeats on
various levels to the end of the line, to a final action beyond which the audience cannot imagine another.
These cracks in moment-to-moment reality mark the difference between the dramatic and the prosaic, between
action and activity. True action is physical, vocal, or mental movement that opens gaps in expectation and
creates significant change. Mere activity is behavior in which what is expected happens, generating either
no change or trivial change.
But the gap between expectation and result is far more than a matter of cause and effect. In the most
profound sense, the break between the cause as it seemed and the effect as it turns out marks the point
where the human spirit and the world meet. On one side is the world as we believe it to be, on the other
is reality as it actually is. In this gap is the nexus of story, the caldron that cooks our tellings.
Here the writer finds the most powerful, life-bending moments. The only way we can reach this crucial
junction is by working from the inside out.
WRITING FROM THE INSIDE OUT
You’ve determined that a certain event must take place in your story, a situation to be progressed and
turned. How to write a scene of insightful emotions? You could ask: How should someone take this action? But
that leads to clichés and moralizing. Or you could ask: How might someone do this? But that leads to writing
“cute”—clever but dishonest. Or: “If my character were in these circumstances, what would he do?” But that
puts you at a distance, picturing your character walking the stage of his life, guessing at his emotions,
and guesses are invariably clichés. Or you could ask: “If I were in these circumstances, what would I do?”
As this question plays on your imagination, it may start your heart pounding, but obviously you’re not the
character. Although it may be an honest emotion for you, your character might do the reverse. So what do you
do?
You ask: “If I were this character in these circumstances, what would I do?” Using Stanislavski’s “Magic if,”
you act the role. It is no accident that many of the greatest playwrights from Euripides to Shakespeare to
Pinter, and screenwriters from D. W. Griffith to Ruth Gordon to John Sayles were also actors. Writers are
improvisationalists who perform sitting at their word processors, pacing their rooms, acting all their
characters: man, woman, child, monster. We act in our imaginations until honest, character-specific emotions
flow in our blood. When a scene is emotionally meaningful to us, we can trust that it’ll be meaningful to
the audience. By creating work that moves us, we move them.
CREATING WITHIN THE GAP
In writing out what actors call “inner monologues” I’ve put this well-paced scene into ultra-slow motion, and
given words to what would be flights of feeling or flashes of insight. Nonetheless, that’s how it is at the
desk. It may take days, even weeks, to write what will be minutes, perhaps seconds, on screen. We put each
and every moment under a microscope of thinking, rethinking, creating, recreating as we weave through our
characters’ moments, a maze of unspoken thoughts, images, sensations, and emotions.
Writing from the inside out, however, does not mean that we imagine a scene from one end to the other locked
in a single character’s point of view. Rather, as in the exercise above, the writer shifts points of view.
He settles into the conscious center of a character and asks the question: “If I were this character in
these circumstances, what would I do?” He feels within his own emotions a specific human reaction and
imagines the character’s next action.
Now the writer’s problem is this: how to progress the scene? To build a next beat, the writer must
move out of the character’s subjective point of view and take an objective look at the action he just
created. This action anticipates a certain reaction from the character’s world. But that must not occur.
Instead, the writer must pry open the gap. To do so, he asks the question writers have been asking
themselves since time began: “What is the opposite of that?”
Writers are by instinct dialectical thinkers. As Jean Cocteau said, “The spirit of creation is the spirit of
contradiction—the breakthrough of appearances toward an unknown reality.” You must doubt appearances and
seek the opposite of the obvious. Don’t skim the surface, taking things at face value. Rather, peel back the
skin of life to find the hidden, the unexpected, the seemingly inappropriate—in other words, the truth. And
you will find your truth in the gap.
Remember, you are the God of your universe. You know your characters, their minds, bodies, emotions,
relationships, world. Once you’ve created an honest moment from one point of view, you move around your
universe, even into the inanimate, looking for another point of view so you can invade that, create an
unexpected reaction, and splinter open the cleft between expectation and result.
Having done this, you then go back into the mind of the first character, and find your way to a new emotional
truth by asking again: “If I were this character under these new circumstances, what would I do?” Finding
your way to that reaction and action, you then step right out again, asking: “And what is the opposite of
that?”
Once you’ve imagined the scene, beat by beat, gap by gap, you write. What you write is a vivid description of
what happens and the reactions it gets, what is seen, said, and done. You write so that when someone else
reads your pages he will, beat by beat, gap by gap, live through the roller coaster of life that you lived
through at your desk. The words on the page allow the reader to plunge into each gap, seeing what you
dreamed, feeling what you felt, learning what you understood until, like you, the reader’s pulse pounds,
emotions flow, and meaning is made.
As to the source of energy in story, the answer is the same: the gap. The audience empathizes with
the character, vicariously seeking his desire. It more or less expects the world to react the way the
character expects. When the gap opens up for character, it opens up for audience. This is the “Oh, my
God!” moment, the “Oh, no!” or “Oh, yes!” you’ve experienced again and again in well-crafted
stories.
THE INCITING INCIDENT
A story is a design in five parts: The Inciting Incident, the first major event of the telling, is the
primary cause for all that follows, putting into motion the other four elements—Progressive Complications,
Crisis, Climax, Resolution. To understand how the Inciting Incident enters into and functions within the
work, let’s step back to take a more comprehensive look at setting, the physical and social world in which
it occurs.
- How do my characters make a living? . Not only work, but how do they play? Pray? Make love?
- What are the politics of my world? Not necessarily politics in terms of right-wing/left-wing,
Republican/Democrat, but in the true sense of the word: power. Politics is the name we give to the
orchestration of power
- What are the rituals of my world?
- What are the values in my world? What do my characters consider good? Evil? What do they see as right?
Wrong?
- What is the genre or combination of genres? With what conventions? As with setting, genres surround the
writer with creative limitations that must be kept or brilliantly altered.
- What are the biographies of my characters? From the day they were born to the opening scene, how has
life shaped them?
- What is the Backstory? This is an oft-misunderstood term. It doesn’t mean life history or biography.
Backstory is the set of significant events that occurred in the characters’ past that the writer can use
to build his story’s progressions. Exactly how we use Backstory to tell story will be discussed later,
but for the moment note that we do not bring characters out of a void. We landscape character
biographies, planting them with events that become a garden we’ll harvest again and again.
- What is my cast design? Nothing in a work of art is there by accident. Ideas may come spontaneously, but
we must weave them consciously and creatively into the whole. We cannot allow any character who comes to
mind to stumble into the story and play a part. Each role must fit a purpose, and the first principle of
cast design is polarization. Between the various roles we devise a network of contrasting or
contradictory attitudes.
Authenticity and Empathy
Two principles control the emotional involvement of an audience. First, empathy: identification with the
protagonist that draws us into the story, vicariously rooting for our own desires in life. Second,
authenticity: We must believe, or as Samuel Taylor Coleridge suggested, we must willingly suspend our
disbelief. Once involved, the writer must keep us involved to FADE OUT. To do so, he must convince us that
the world of his story is authentic. We know that storytelling is a ritual surrounding a metaphor for life.
To enjoy this ceremony in the dark we react to stories as if they’re real. We suspend our cynicism and
believe in the tale as long as we find it authentic. The moment it lacks credibility, empathy dissolves and
we feel nothing.
Beyond physical and social detail, we must also create emotional authenticity. Authorial research must pay
off in believable character behavior. Beyond behavioral credibility, the story itself must persuade. From
event to event, cause and effect must be convincing, logical. The art of story design lies in the fine
adjustment of things both usual and unusual to things universal and archetypal. The writer whose knowledge
of subject has taught him exactly what to stress and expand versus what to lay down quietly and subtly will
stand out from the thousands of others who always hit the same note.
Incident
The INCITING INCIDENT radically upsets the balance of forces in the protagonist’s life.
In most cases, the Inciting Incident is a single event that either happens directly to the protagonist or is
caused by the protagonist. Consequently, he’s immediately aware that life is out of balance for better or
worse. When lovers first meet, this face-to-face event turns life, for the moment, to the positive. When
Jeffrey abandons the security of his Davenport family for Hollywood, he knowingly puts himself at risk.
The protagonist must react to the Inciting Incident.
Thrown
Therefore, the Inciting Incident first throws the protagonist’s life out of balance, then arouses in him the
desire to restore that balance. Out of this need—often quickly, occasionally with deliberation—the
protagonist next conceives of an Object of Desire: something physical or situational or attitudinal that he
feels he lacks or needs to put the ship of life on an even keel. Lastly, the Inciting Incident propels the
protagonist into an active pursuit of this object or goal. And for many stories or genres this is
sufficient: An event pitches the protagonist’s life out of kilter, arousing a conscious desire for something
he feels will set things right, and he goes after it.
But for those protagonists we tend to admire the most, the Inciting Incident arouses not only a conscious
desire, but an unconscious one as well. These complex characters suffer intense inner battles because these
two desires are in direct conflict with each other. No matter what the character consciously thinks he
wants, the audience senses or realizes that deep inside he unconsciously wants the very opposite.
CARNAL KNOWLEDGE: If we were to pull the protagonist Jonathan (Jack Nicholson) aside and ask him “What do you
want?” his conscious answer would be: “I’m a good-looking guy, lot of fun to be with, make a terrific living
as a CPA. My life would be paradise if I could find the perfect woman to share it.” The film takes Jonathan
from his college years to middle age, a thirty-year search for his dream woman. Again and again he meets a
beautiful, intelligent woman, but soon their candlelit romance turns to dark emotions, acts of physical
violence, then breakup. Over and over he plays the great romantic until he has a woman head over heels in
love with him, then he turns on her, humiliates her, and hurls her out of his life.
At Climax, he invites Sandy (Art Garfunkel), an old college buddy, for dinner. For amusement he screens 35mm
slides of all the women from his life; a show he entitles “Ballbusters on Parade.” As each woman appears, he
trashes her to Sandy for “what was wrong with her.” In the Resolution scene, he’s with a prostitute (Rita
Moreno) who has to read him an ode he’s written in praise of his penis so he can get it up. He thinks he’s
hunting for the perfect woman, but we know that unconsciously he wants to degrade and destroy women and has
done that throughout his life. Jules Feiffer’s screenplay is a chilling delineation of a man that too many
women know only too well.
THE CRYING GAME: Fergus (Stephen Rea), a member of the Irish Republican Army, is put in charge of a British
corporal (Forest Whitaker) held prisoner by his IRA unit. He finds himself in sympathy with the man’s
plight. When the corporal is killed, Fergus goes AWOL to England, hiding out from both the British and the
IRA. He looks up the corporal’s lover, Dil (Jaye Davidson). He falls in love, only to discover that Dil’s a
transvestite. The IRA then tracks him down. Fergus volunteered for the IRA knowing it isn’t a college
fraternity, so when they order him to assassinate an English judge, he must finally come to terms with his
politics. Is he or is he not an Irish patriot?
Beneath Fergus’s conscious political struggle, the audience senses from his first moments with the prisoner
to his last tender scenes with Dil that this film isn’t about his commitment to the cause. Hidden behind his
zigzag politics Fergus harbors the most human of needs: to love and be loved.
THE SPINE OF THE STORY
The energy of a protagonist’s desire forms the critical element of design known as the Spine of the story
(AKA Through-line or Super-objective). The Spine is the deep desire in and effort by the protagonist to
restore the balance of life. It’s the primary unifying force that holds all other story elements together.
For no matter what happens on the surface of the story, each scene, image, and word is ultimately an aspect
of the Spine, relating, causally or thematically, to this core of desire and action.
For better or worse, an event throws a character’s life out of balance, arousing in him the conscious
and/or unconscious desire for that which he feels will restore balance, launching him on a Quest for his
Object of Desire against forces of antagonism (inner, personal, extra-personal). He may or may not
achieve it. This is story in a nutshell.
Timing
In TAXI DRIVER, the subplot of Travis’s lunatic attempt at political assassination grips us. In ROCKY we’re
held by the ghetto love story of the painfully shy Adrian (Talia Shire) and the equally troubled Rocky. In
CHINATOWN Gittes is duped into investigating Hollis Mulwray for adultery, and this subplot fascinates us as
he struggles to untangle himself from the ruse. CASABLANCA’s Act One hooks us with the Inciting Incidents of
no fewer than five well-paced subplots.
But why make an audience sit through a subplot, waiting half an hour for the main plot to begin? ROCKY, for
example, is in the Sports Genre. Why not start with two quick scenes: The heavyweight champion gives an
obscure club fighter a shot at the title (setup), followed by Rocky choosing to take the fight (payoff). Why
not open the film with its Central Plot?
Because if ROCKY’s Inciting Incident were the first event we saw, our reaction would have been a shrug and
“So what?” Therefore, Stallone uses the first half-hour to delineate Rocky’s world and character with craft
and economy, so that when Rocky agrees to the fight, the audience’s reaction is strong and complete: “Him?
That loser?!” They sit in shock, dreading the blood-soaked, bone-crushing defeat that lies ahead.
Bring in the Central Plot’s Inciting Incident as soon as possible… but not until the moment is ripe.
Economy
Ingmar Bergman is one of the cinema’s best directors because he is, in my opinion, the cinema’s finest
screenwriter. And the one quality that stands above all the others in Bergman’s writing is his extreme
economy—how little he tells us about anything. In his THROUGH A GLASS DARKLY, for example, all we ever learn
about his four characters is that the father is a widowed, best-selling novelist, his son-in-law a doctor,
his son a student, and his daughter a schizophrenic, suffering from the same illness that killed her mother.
She’s been released from a mental hospital to join her family for a few days by the sea, and that act alone
upsets the balance of forces in all their lives, propelling a powerful drama from the first moments.
No book-signing scenes to help us understand that the father is a commercial but not critical success. No
scenes in an operating room to demonstrate the doctor’s profession. No boarding school scenes to explain how
much the son needs his father. No electric shock treatment sessions to explain the daughter’s anguish.
Bergman knows that his urbane audience quickly grasps the implications behind best-seller, doctor, boarding
school, and mental hospital… and that less is always more.
Ordinary People Sub Plots-Quality
What quality of event need an Inciting Incident be?
ORDINARY PEOPLE carries a Central Plot and subplot that are often mistaken for each other because of their
unconventional design. Conrad (Timothy Hutton) is the protagonist of the film’s subplot with an Inciting
Incident that takes the life of his older brother during a storm at sea. Conrad survives but is guilt-ridden
and suicidal. The brother’s death is in the Backstory and is dramatized in flashback at the Crisis/Climax of
the subplot when Conrad relives the boating accident and chooses to live.
The Central Plot is driven by Conrad’s father, Calvin (Donald Sutherland). Although seemingly passive, he is
by definition the protagonist: the empathetic character with the will and capacity to pursue desire to the
end of the line. Throughout the film, Calvin is on a quest for the cruel secret that haunts his family and
makes reconciliation between his son and wife impossible. After a painful struggle, he finds it: His wife
hates Conrad, not since the death of her older son, but since Conrad’s birth.
At the Crisis Calvin confronts his wife, Beth (Mary Tyler Moore) with the truth: She’s an obsessively orderly
woman who wanted only one child. When her second son came along, she resented his craving for love when she
could love only her first-born. She’s always hated Conrad, and he’s always felt it. This is why he’s been
suicidal over his brother’s death. Calvin then forces the Climax: She must learn to love Conrad or leave.
Beth goes to a closet, packs a suitcase, and heads out the door. She cannot face her inability to love her
son.
This Climax answers the Major Dramatic Question: Will the family solve its problems within itself or be torn
apart? Working backward from it, we seek the Inciting Incident, the event that has upset the balance of
Calvin’s life and sent him on his quest.
The film opens with Conrad coming home from a psychiatric hospital, presumably cured of his suicidal
neurosis. Calvin feels that the family has survived its loss and balance has been restored. The next morning
Conrad, in a grim mood, sits opposite his father at the breakfast table. Beth puts a plate of French toast
under her son’s face. He refuses to eat. She snatches the plate away, marches to the sink, and scrapes his
breakfast down a garbage disposal, muttering: “You can’t keep French toast.”
Director Robert Redford’s camera cuts to the father as the man’s life crashes. Calvin instantly senses that
the hatred is back with a vengeance. Behind it hides something fearful. This chilling event grips the
audience with dread as it reacts, thinking: “Look what she did to her child! He’s just home from the
hospital and she’s doing this number on him.”
Novelist Judith Guest and screenwriter Alvin Sargent gave Calvin a quiet characterization, a man who won’t
leap up from the table and try to bully wife and son into reconciliation. His first thought is to give them
time and loving encouragements, such as the family photo scene. When he learns of Conrad’s troubles at
school, he hires a psychiatrist for him. He talks gently with his wife, hoping to understand.
Because Calvin is a hesitant, compassionate man, Sargent had to build the dynamic of the film’s progressions
around the subplot. Conrad’s struggle with suicide is far more active than Calvin’s subtle quest. So Sargent
foregrounded the boy’s subplot, giving it inordinate emphasis and screentime, while carefully increasing the
momentum of the Central Plot in the background. By the time the subplot ends in the psychiatrist’s office,
Calvin is ready to bring the Central Plot to its devastating end. The point, however, is that the Inciting
Incident of ORDINARY PEOPLE is triggered by a woman scraping French toast down a garbage disposal.
CREATING THE INCITING INCIDENT
The Climax of the last act is far and away the most difficult scene to create: It’s the soul of the telling.
If it doesn’t work, the story doesn’t work. But the second most difficult scene to write is the Central
Plot’s Inciting Incident. We rewrite this scene more than any other. So here are some questions to ask that
should help bring it to mind.
What is the worst possible thing that could happen to my protagonist? How could that turn out to be the best
possible thing that could happen to him?
KRAMER VS. KRAMER. The worst: Disaster strikes the workaholic Kramer (Dustin Hoffman) when his wife walks out
on him and her child. The best: This turns out to be the shock he needed to fulfill his unconscious desire
to be a loving human being.
AN UNMARRIED WOMAN. The worst: When her husband says he’s leaving her for another woman, Erica (Jill
Clayburgh) retches. The best: His exit turns out to be the freeing experience that allows this
male-dependent woman to fulfill her unconscious desire for independence and self-possession.
Or: What’s the best possible thing that could happen to my protagonist? How could it become the worst
possible thing?
DEATH IN VENICE. Von Aschenbach (Dirk Bogarde) has lost his wife and children to a plague. Since then he’s
buried himself in his work to the point of physical and mental collapse. His doctor sends him to the Venice
spa to recuperate. The best: There he falls madly, helplessly in love… but with a boy. His passion for the
impossibly beautiful youth, and the impossibility of it, leads to despair. The worst: When a new plague
invades Venice and the child’s mother hurries her son away, Von Aschenbach lingers to wait for death and
escape from his misery.
THE GODFATHER, PART II. The best: After Michael (Al Pacino) is made Don of the Corleone crime family, he
decides to take his family into the legitimate world. The worst: His ruthless enforcement of the mafia code
of loyalty ends in the assassination of his closest associates, estrangement from his wife and children, and
the murder of his brother, leaving him a hollowed-out, desolate man.
ACT DESIGN
PROGRESSIVE COMPLICATIONS
The second element of the five-part design is Progressive Complications: that great sweeping body of story
that spans from Inciting Incident to Crisis/Climax of the final act. To complicate means to make life
difficult for characters. To complicate progressively means to generate more and more conflict as they face
greater and greater forces of antagonism, creating a succession of events that passes points of no return.
Points of No Return
The Inciting Incident launches the protagonist on a quest for a conscious or unconscious Object of Desire to
restore life’s balance. To begin the pursuit of his desire, he takes a minimum, conservative action to
provoke a positive response from his reality. But the effect of his action is to arouse forces of antagonism
from inner, personal, or social/environmental Levels of Conflict that block his desire, cracking open the
Gap between expectation and result.
When the Gap opens, the audience realizes that this is a point of no return. Minimal efforts won’t work. The
character can’t restore the balance of life by taking lesser actions. Henceforth, all action like the
character’s first effort, actions of minor quality and magnitude, must be eliminated from the story.
Realizing he’s at risk, the protagonist draws upon greater willpower and capacity to struggle through this
gap and take a second, more difficult action. But again the effect is to provoke forces of antagonism,
opening a second gap between expectation and result.
Progressions
Progressions build by drawing upon greater and greater capacities from characters, demanding greater and
greater willpower from them, putting them at greater and greater risk, constantly passing points of no
return in terms of the magnitude or quality of action.
A story must not retreat to actions of lesser quality or magnitude, but move progressively forward to a final
action beyond which the audience cannot imagine another.
...
If you look closely at the soft bellies that hang out over the belt of so many films, you’ll discover that
this is where the writer’s insight and imagination went limp. He couldn’t build progressions, so in effect
he put the story in retrograde. In the middle of Act Two he’s given his characters lesser actions of the
kind they’ve already done in Act One—not identical actions but actions of a similar size or kind: minimal,
conservative, and by now trivial. As we watch, our instincts tell us that these actions didn’t get the
character what he wanted in Act One, therefore they’re not going to get him what he wants in Act Two. The
writer is recycling story and we’re treading water.
The Law of Conflict
When the protagonist steps out of the Inciting Incident, he enters a world governed by the Law of Conflict.
To wit: Nothing moves forward in a story except through conflict.
Put another way, conflict is to storytelling what sound is to music. Both story and music are temporal arts,
and the single most difficult task of the temporal artist is to hook our interest, hold our uninterrupted
concentration, then carry us through time without an awareness of the passage of time.
An artist intent on creating works of lasting quality comes to realize that life isn’t about subtle
adjustments to stress, or hyper-conflicts of master criminals with stolen nuclear devices holding cities
for ransom. Life is about the ultimate questions of finding love and self-worth, of bringing serenity to
inner chaos, of the titanic social inequities everywhere around us, of time running out. Life is
conflict. That is its nature. The writer must decide where and how to orchestrate this
struggle.
Unless it’s your ambition to write in the Action genres, Soap Opera, or Stream of Consciousness prose, my
advice to most writers is to design relatively simple but complex stories. “Relatively simple” doesn’t mean
simplistic. It means beautifully turned and told stories restrained by these two principles: Do not
proliferate characters; do not multiply locations. Rather than hopscotching through time, space, and people,
discipline yourself to a reasonably contained cast and world, while you concentrate on creating a rich
complexity.
ACTS
Reversals
In our effort to satisfy the audience’s need, to tell stories that touch the innermost and outermost sources
of life, two major reversals are never enough. No matter the setting or scope of the telling, no matter how
international and epic or intimate and interior, three major reversals are the necessary minimum for a
full-length work of narrative art to reach the end of the line.
(Greek: “reversal”) the turning point in a drama after which the plot moves steadily to its denouement. It is discussed by Aristotle in the Poetics as the shift of the tragic protagonist’s fortune from good to bad, which is
essential to the plot of a tragedy. It is
often an ironic twist, as in Sophocles’
Oedipus Rex when a
messenger brings Oedipus news about his parents that he thinks will cheer him, but the news instead slowly
brings about the awful recognition that leads to Oedipus’s catastrophe.
Aristotle's analysis
Many structural principles still in use by modern storytellers were explained by Aristotle in his
Poetics. In the part that still exists, he mostly analyzed the tragedy. A part analyzing the comedy
is believed to have existed but is now lost.
Aristotle stated that the tragedy should imitate a whole action, which means that the events follow each
other by probability or necessity, and that the causal chain has a beginning and an end.[6] There is a knot, a
central problem that the protagonist must face. The
play has two parts: complication and unravelling.[7] During
complication, the protagonist finds trouble as the knot is revealed or tied; during unraveling, the knot is
resolved.[8]
Two types of scenes are of special
interest: the reversal, which throws the action in a new direction, and the recognition,
meaning the protagonist has an important revelation.[9] Reversals should
happen as a necessary and probable cause of what happened before, which implies that turning points need to
be properly set up.[10]
Complications should arise from a flaw in the protagonist. In the tragedy, this flaw will be his
undoing.[11]
Subplots
A subplot may be used to contradict the Controlling Idea of the Central Plot and thus enrich the film with
irony.
Subplots may be used to resonate the Controlling Idea of the Central Plot and enrich the film with variations
on a theme.
If a subplot expresses the same Controlling Idea as the main plot, but in a different, perhaps unusual way,
it creates a variation that strengthens and reinforces the theme. All the many love stories in A MIDSUMMER
NIGHT’S DREAM, for example, end happily—but some sweetly, some farcically, some sublimely.
Scenes
SceneTURNING POINTS
A scene is a story in miniature—an action through conflict in a unity or continuity of time and space that
turns the value-charged condition of a character’s life. In theory there’s virtually no limit to a scene’s
length or locations. A scene may be infinitesimal. In the right context a scene consisting of a single shot
in which a hand turns over a playing card could express great change. Conversely, ten minutes of action
spread over a dozen sites on a battlefield may accomplish much less. No matter locations or length, a scene
is unified around desire, action, conflict, and change.
In each scene a character pursues a desire related to his immediate time and place. But this Scene-Objective
must be an aspect of his Super-Objective or Spine, the story-long quest that spans from Inciting Incident to
Story Climax. Within the scene, the character acts on his Scene-Objective by choosing under pressure to take
one action or another. However, from any or all levels of conflict comes a reaction he didn’t anticipate.
The effect is to crack open the gap between expectation and result, turning his outer fortunes, inner life,
or both from the positive to the negative or the negative to the positive in terms of values the audience
understands are at risk.
A scene causes change in a minor, albeit significant way. A Sequence Climax is a scene that causes a moderate
reversal— change with more impact than a scene. An Act Climax is a scene that causes a major reversal—change
with greater impact than Sequence Climax. Accordingly, we never write a scene that’s merely a flat, static
display of exposition; rather we strive for this ideal: to create a story design in which every scene is a
minor, moderate, or major Turning Point.
TRADING PLACES: The value at stake is wealth. Inspired by Porgy and Bess, Billy Ray Valentine (Eddie Murphy)
begs on the streets, pretending to be a paraplegic on a skateboard. A gap opens when police try to bust him,
then widens enormously when two elderly businessmen, the Duke brothers (Ralph Bellamy and Don Ameche),
suddenly intervene with the cops to save him. Billy’s begging has caused his world to react differently and
more powerfully than he expected. He doesn’t resist, but wisely chooses to surrender to the gap. CUT TO: A
walnut-paneled office where the Duke brothers have dressed him in a three-piece suit and made him a
commodities broker. Billy’s financial life goes from beggar to broker around this delightful Turning Point.
WALL STREET: The values at stake are wealth and honesty. A young stockbroker, Bud Fox (Charlie Sheen),
secures a meeting with billionaire Gordon Gekko (Michael Douglas). Bud lives from paycheck to paycheck, but
his integrity is intact. When he proposes legitimate business ideas, his sales pitch provokes forces of
antagonism he couldn’t anticipate as Gekko retorts: “Tell me something I don’t know.” Suddenly Bud realizes
Gekko doesn’t want to do honest business. He pauses, then reveals a corporate secret that his own father had
told him. Bud chooses to join Gekko in an unlawful conspiracy, reversing his inner nature from honest to
criminal and his fortunes from poor to rich around this powerful and ironic Turning Point.
The effects of Turning Points are fourfold: surprise, increased curiosity, insight, and new direction.
When a gap opens between expectation and result, it jolts the audience with surprise. The world has reacted
in a way neither character nor audience had foreseen. This moment of shock instantly provokes curiosity as
the audience wonders “Why?” TRADING PLACES: Why are these two old men saving this beggar from the police?
WALL STREET: Why is Gekko saying: “Tell me something I don’t know.” In an effort to satisfy its curiosity,
the audience rushes back through what story it’s seen so far, seeking answers. In a beautifully designed
story, these answers have been quietly but carefully layered in.
TRADING PLACES: Our thoughts flit back to previous scenes with the Duke brothers and we realize that these
old men are so bored with life they’ll use their wealth to play sadistic games. Further, they must have seen
a spark of genius in this beggar or they wouldn’t have picked him to be their pawn.
WALL STREET: The “why?” provoked by Gekko’s “Tell me something I don’t know” is instantly answered by this
insight: Of course Gekko’s a billionaire, he’s a crook. Almost no one becomes immensely rich honestly. He
too likes games… of a criminal kind. When Bud joins him, our memory dashes back to previous scenes at his
office, and we realize that Bud was too ambitious and greedy—ripe for a fall.
The nimble and perceptive mind of the audience finds these answers in a flash of understanding. The question
“Why?” propels it back through the story, and what it’s seen so far instantly clicks into a new
configuration; it experiences a rush of insight into character and world, a satisfying layer of hidden
truth.
Insight adds to curiosity. This new understanding amplifies the questions “What’s going to happen next?” and
“How will this turn out?” This effect, true in all genres, is vividly clear in Crime Stories. Someone goes
to a closet for a clean shirt and a dead body falls out. This huge gap triggers a fusillade of questions:
“Who committed this murder? How? When? Why? Will the killer be caught?” The writer must now satisfy the
curiosity he’s created. From each point of changed value, he must move his story in a new direction to
create Turning Points yet to come.
KRAMER VS. KRAMER: The moment we see that a thirty-two-year-old man can’t make breakfast the scene turns. The
question “Why?” sends us back through the few minutes of film that precede the gap. Armed with our life
experience and common sense, we seek answers.
First, Kramer’s a workaholic, but many workaholics make excellent breakfasts at five A.M. before anyone else
is up. More, he’s never contributed to his family’s domestic life, but many men don’t and their wives remain
loyal, respecting their husbands’ efforts to provide income. Our deeper insight is this: Kramer is a child.
He’s a spoiled-rotten brat whose mother always made breakfast for him. Later her role was filled by
girlfriends and waitresses. Now he’s turned his wife into a waitress/mother. Women have spoiled Kramer all
his life and he’s been only too happy to let them. Joanna Kramer was, in essence, raising two children, and
overwhelmed by the impossibility of a mature relationship, she abandoned the marriage. What’s more, we feel
she was right to do it. New direction: Kramer’s growth into manhood.
The Climax of THE EMPIRE STRIKES BACK propels the longest rush for insight I know. As Darth Vader (David
Prowse/ James Earl Jones) and Luke Skywalker (Mark Hamill) fight to the death with light sabers, Vader steps
back and says: “You can’t kill me, Luke, I’m your father.” The word “father” explodes one of the most famous
gaps in film history and hurls the audience back through two whole films separated by three years. Instantly
we grasp why Ben Obi-Wan Kenobi (Alec Guinness) was so worried about what would happen if Darth and Luke
ever met face to face. We know why Yoda (voice of Frank Oz) was so desperate to teach Luke command of the
Force. We realize why Luke’s had so many close escapes: His father has been secretly protecting him. Two
films that made perfect sense to this moment now have a new, deeper layer of meaning. New direction: RETURN
OF THE JEDI.
CHINATOWN: Before the Act Two Climax we believe that Mulwray was murdered either for financial gain or in a
jealous rage. But when Evelyn says: “She’s my sister and my daughter…” the gap splits with a shock. To
understand her words, we race back through the film and gain a powerful set of insights: incest between
father and daughter, the real motivation for the murder, and the identity of the killer. New direction: the
corkscrew twists of Act Three.
SETUPS/PAYOFFS
To express our vision scene by scene we crack open the surface of our fictional reality and send the audience
back to gain insight. These insights, therefore, must be shaped into Setups and Payoffs. To set up means to
layer in knowledge; to pay off means to close the gap by delivering that knowledge to the audience. When the
gap between expectation and result propels the audience back through the story seeking answers, it can only
find them if the writer has prepared or planted these insights in the work.
CHINATOWN: When Evelyn Mulwray says: “She’s my sister and my daughter,” we instantly remember a scene between
her father and Gittes in which the detective asks Noah Cross what he and his son-in-law were arguing about
the day before Mulwray was murdered. Cross replies, “My daughter.” The first time we hear this, we think he
means Evelyn. In a flash, we now realize he meant Katherine, his daughter by his daughter. Cross said it
knowing that Gittes would draw the wrong conclusion, and, by implication, would suspect Evelyn of the murder
he committed.
THE EMPIRE STRIKES BACK: When Darth Vader reveals that he’s Luke’s father, we rush back to the scenes in
which Ben Kenobi and Yoda are greatly troubled over Luke’s command of the Force, fearing, we presume, for
the young man’s safety. We now realize that Luke’s mentors were actually concerned for his soul, dreading
that his father would seduce him to the “dark side.”
SULLIVAN’S TRAVELS: John L. Sullivan is a film director with a string of hits such as So Long, Sarong and
Ants in Your Pants of 1939. Conscience-stricken by the appalling condition of the world, Sullivan determines
that his next film must have “social significance.” Angry studio bosses point out that he’s from Hollywood
and therefore doesn’t know anything about “social significance.”
So Sullivan decides to do research. He trudges off into America, followed by an air-conditioned travel van,
equipped with his butler, cook, secretary, girlfriend, and a press agent intent on turning Sullivan’s
lunatic adventure into a publicity stunt. Then, in a case of mistaken identity, Sullivan’s thrown on a chain
gang in the swamps of Louisiana. Suddenly he’s up to his nostrils in “social significance” without a dime to
call his agent.
One evening Sullivan hears uproarious laughter coming from a building in the prison compound and discovers a
makeshift movie theatre filled with his fellow prisoners laughing themselves helpless at a Mickey Mouse
cartoon. His face drops as he realizes that these men do not need “social significance” from him. They have
more than enough in their lives already. What they need is what he does best—good light entertainment.
With this brilliant reversal, we’re swept back through the film coming to Sullivan’s insight… and much more.
As we gather in all the scenes that satirize Hollywood aristocracy, we realize that commercial films that
presume to instruct society on how to solve its shortcomings are certain to be false. For, with few
exceptions, most filmmakers, like Sullivan, are not interested in the suffering poor as much as the
picturesque poor.
Setups must be handled with great care. They must be planted in such a way that when the audience first sees
them, they have one meaning, but with a rush of insight, they take on a second, more important meaning. It’s
possible, in fact, that a single setup may have meanings hidden to a third or fourth level.
CHINATOWN: When we meet Noah Cross, he’s a murder suspect, but he’s also a father worried about his daughter.
When Evelyn reveals their incest, we then realize Cross’s true concern is Katherine. In Act Three, when
Cross uses his wealth to block Gittes and capture Katherine, we realize that under Cross’s previous scenes
lurked a third level, a madness driven by the virtually omnipotent power to escape justice while committing
murder. In the final scene, when Cross draws Katherine into the shadows of Chinatown, we realize that
festering under all this grotesque corruption has been Cross’s lust to have incest with the offspring of his
own incest.
Setups must be planted firmly enough so that when the audience’s mind hurls back, they’re remembered. If
setups are too subtle, the audience will miss the point. If too heavy-handed, the audience will see the
Turning Point coming a mile away. Turning Points fail when we overprepare the obvious and underprepare the
unusual.
Additionally, the firmness of the setup must be adjusted to the target audience. We set up more prominently
for youth audiences, because they’re not as story literate as middle-aged filmgoers. Bergman, for example,
is difficult for the young—not because they couldn’t grasp his ideas if they were explained, but because
Bergman never explains. He dramatizes his ideas subtly, using setups intended for the well-educated,
socially experienced, and psychologically sophisticated.
Once the setup closes the gap, that payoff will, in all probability, become yet another setup for payoffs
ahead.
CHINATOWN: When Evelyn reveals her child by incest, she repeatedly warns Gittes that her father is dangerous,
that Gittes doesn’t know what he’s dealing with. We then realize that Cross killed Mulwray in a fight for
possession of the child. This Act Two payoff sets up an Act Three Climax in which Gittes fails to apprehend
Cross, Evelyn is killed, and the father/grandfather pulls the terrified Katherine into the darkness.
THE EMPIRE STRIKES BACK: When Darth Vader reveals himself to Luke, this pays off multiple setups strung back
through two films. In an instant, however, this also becomes the setup for Luke’s next action. What will the
young hero do? He chooses to try to kill his father, but Darth Vader cuts off his son’s hand—a payoff to set
up the next action. Now defeated, what will Luke do? He hurls himself out of the sky city, trying to commit
an honorable suicide—a payoff to set up the next action. Will he die? No, he’s rescued virtually in mid-air
by his friends. This stroke of luck pays off the suicide and becomes the setup for a third film to resolve
the conflict between father and son.
SULLIVAN’S TRAVELS: When Sullivan realizes what a pretentious fool he’s been, this pays off all the arrogant
folly underlying the previous acts. It in turn sets up his next action. How will he escape the chain gang?
His discovery of who he really is puts his head back in the Hollywood groove. He realizes, like any
Hollywood pro, that the way out of prison, indeed out of any trouble, is publicity. Sullivan confesses to a
murder he didn’t commit to get back into court and the limelight of the press so the studio bosses and their
powerhouse attorneys can rescue him. This payoff sets up the Resolution scene where we see Sullivan back in
the Hollywood harness, making the fluffy entertainment films he has always made—but now he knows why.
The juggling act of setting up, paying off, setting up again and paying off again often sparks our most
creative flashes.
Suppose you were developing a story about orphaned brothers, Mark and Michael, who are raised from infancy in
a brutal institution. The brothers are inseparable, protecting and supporting each other through the years.
Then they escape the orphanage. Now on the streets they struggle to survive while always defending each
other. Mark and Michael love each other, and you love them. But you have a problem: no story. This is a
portrait entitled: “Two brothers against the world.” The only variation in the repetitious demonstration of
their fraternal loyalty is its location. Nothing essential changes.
But, as you stare at your open-ended chain-link of episodes, you have a crazy idea: “What if Mark stabbed
Michael in the back? Ripped him off, took his money, his girl…” Now you’re pacing, arguing: “That’s stupid!
They love each other. Fought the world together. Makes no sense! Still, it’d be great. Forget it. But it’d
be a hell of a scene. Cut it out. It’s not logical!”
Then the light goes on: “I could make it logical. I could go back through everything and layer that in. Two
brothers against the world? What about Cain and Abel? Sibling rivalry? I could rewrite from the opening and
under every scene slip a bitter taste of envy in Mark, superiority and arrogance in Michael. All quietly
there behind the sweet loyalty. If I do it well, when Mark betrays Mike, the audience will glimpse that
repressed jealousy in Mark and it’ll all make sense.”
Now your characters aren’t repeating but growing. Perhaps you realize you’re finally expressing what you
really feel toward your own brother and couldn’t admit. Still, it’s not over. Suddenly, out of the blue, a
second thought: “If Mark betrays Mike, that could be the Penultimate Climax. And that Climax could set up a
last act Story Climax in which Mike takes his revenge and…” You’ve found your story because you’ve allowed
yourself to think the unthinkable. In storytelling, logic is retroactive.
In story, unlike life, you can always go back and fix it. You can set up what may seem absurd and make it
rational. Reasoning is secondary and postcreativity. Primary and preconditional to everything else is
imagination—the willingness to think any crazy idea, to let images that may or may not make sense find their
way to you. Nine out of ten will be useless. Yet one illogical idea may put butterflies in your belly, a
flutter that’s telling you something wonderful is hidden in this mad notion. In an intuitive flash you see
the connection and realize you can go back and make it make sense. Logic is child’s play. Imagination takes
you to the screen.
EMOTIONAL TRANSITIONS
EMOTIONAL TRANSITIONS
We do not move the emotions of an audience by putting glistening tears in a character’s eyes, by writing
exuberant dialogue so an actor can recite his joy, by describing an erotic embrace, or by calling for angry
music. Rather, we render the precise experience necessary to cause an emotion, then take the audience
through that experience. For Turning Points not only deliver insight, they create the dynamics of emotion.
The understanding of how we create the audience’s emotional experience begins with the realization that there
are only two emotions—pleasure and pain. Each has its variations: joy, love, happiness, rapture, fun,
ecstasy, thrill, bliss, and many others on one hand, and anguish, dread, anxiety, terror, grief,
humiliation, malaise, misery, stress, remorse, and many others on the other hand. But at heart life gives us
only one or the other.
As audience, we experience an emotion when the telling takes us through a transition of values.
First, we must empathize with the character. Second, we must know what the character wants and want the
character to have it. Third, we must understand the values at stake in the character’s life. Within
these conditions, a change in values moves our emotions.
Suppose a comedy were to begin with a poverty-stricken protagonist at the negative in terms of the value of
wealth. Then over scene, sequence, or act, his life undergoes change to the positive, a transition from poor
to rich. As the audience watches this character move toward his desire, the transition from less to more
will lift it into a positive emotional experience.
As soon as this plateau is reached, however, emotion quickly dissipates. An emotion is a relatively
short-term, energetic experience that peaks and burns and is over. Now the audience is thinking: “Terrific.
He’s rich. What happens next?”
Next, the story must turn in a new direction to shape a transition from positive to negative that’s deeper
than his previous penniless state. Perhaps the protagonist falls from riches into debt to the mafia, far
worse than poverty. As this transition moves from more to less than nothing, the audience will have a
negative emotional response. However, once the protagonist owes all to a loan shark, the audience’s emotion
wanes as it thinks: “Bad move. He blew the money and owes the mob. What’s going to happen next?”
Now the story must turn in yet another new direction. Perhaps he escapes his debt by impersonating the Don
and taking over the mob. As the telling makes the transition from the doubly negative to the ironically
positive, the audience has an even stronger positive emotion. Story must create these dynamic alternations
between positive and negative emotion in order to obey the Law of Diminishing Returns.
...
The arc of the scene, sequence, or act determines the basic emotion. Mood makes it specific. But mood will
not substitute for emotion. When we want mood experiences, we go to concerts or museums. When we want
meaningful emotional experience, we go to the storyteller. It does the writer no good to write an
exposition-filled scene in which nothing changes, then set it in a garden at sundown, thinking that a golden
mood will carry the day. All the writer has done is dump weak writing on the shoulders of the director and
cast. Undramatized exposition is boring in any light. Film is not about decorative photography.
THE NATURE OF CHOICE-Dilemma
A Turning Point is centered in the choice a character makes under pressure to take one action or another in
the pursuit of desire. Human nature dictates that each of us will always choose the “good” or the “right” as
we perceive the “good” or the “right.” It is impossible to do otherwise. Therefore, if a character is put
into a situation where he must choose between a clear good versus a clear evil, or right versus wrong, the
audience, understanding the character’s point of view, will know in advance how the character will choose.
The choice between good and evil or between right and wrong is no choice at all.
True choice is dilemma. It occurs in two situations. First, a choice between irreconcilable
goods: From the character’s view two things are desirable, he wants both, but circumstances are forcing him
to choose only one. Second, a choice between the lesser of two evils: From the character’s view two things
are undesirable, he wants neither, but circumstances are forcing him to choose one. How a character chooses
in a true dilemma is a powerful expression of his humanity and of the world in which he lives.
To construct and create genuine choice, we must frame a three-sided situation. As in life, meaningful
decisions are triangular.
The moment we add C we generate ample material to avoid repetition. First, to the three possible
relationships between A and B: positive/negative/neutral, love/hate/indifference, for example, we add the
same three between A and C and between B and C. This gives us nine possibilities. Then we may join A and B
against C; A and C against B; B and C against A. Or put them all in love or all in hate or all indifferent.
By adding a third corner, the triangle breeds over twenty variations, more than enough material to progress
without repetition. A fourth element would produce compound interlocking triangles, a virtual infinitude of
changing relationships.
What’s more, triangular design brings closure. If a telling is two-sided so that A vacillates between B and
no-B, the ending is open. But if choice is three-sided so that A is caught between B and C, A’s choice of
one or the other closes the ending with satisfaction. Whether B and C represent the lesser of two evils or
irreconcilable goods, the protagonist can’t have both. A price must be paid. One must be risked or lost to
gain the other. If, for example, A relinquishes C to have B, the audience feels a true choice has been
taken. C has been sacrificed, and this irreversible change ends the story.
The most compelling dilemmas often combine the choice of irreconcilable goods with the lesser of two evils.
In the Supernatural Romance DONA FLOR AND HER TWO HUSBANDS, for example, Dona (Sonia Braga) faces a choice
between a new husband who’s warm, secure, faithful, but dull versus an ex-husband who’s sexy, exciting, but
dead, yet his ghost appears to her in private as flesh and blood and sexually insatiable as ever. Is she
hallucinating or not? What’s the widow to do? She’s caught in the dilemma between a boringly pleasant life
of normality versus a bizarre, perhaps mad, life of emotional fulfillment. She makes the wise decision: She
takes both.
An original work poses choices between unique but irreconcilable desires: It may be between two persons, a
person and a lifestyle, two lifestyles, two ideals, two aspects of the innermost self—between any
conflicting desires at any level of conflict, real or imagined, the writer may devise. But the principle is
universal: Choice must not be doubt but dilemma, not between right/wrong or good/evil, but between either
positive desires or negative desires of equal weight and value.
Subtext
TEXT AND SUBTEXT
Just as a personality structure can be disclosed through psychoanalysis, the shape of a scene’s inner life
can be uncovered through a similar inquiry. If we ask the right questions, a scene that speeds past in the
reading and hides its flaws brakes into ultra-slow motion, opens up, and reveals its secrets.
If you feel a scene plays, don’t fix what works. But often a first draft falls flat or seems forced. Our
tendency then is to rewrite dialogue over and over, hoping that by paraphrasing speeches we can bring it to
life… until we hit a dead end. For the problem won’t be in the scene’s activity but in its action; not in
how characters are talking or behaving on the surface, but in what they’re doing behind their masks. Beats
build scenes, and the flaws of an ill-designed scene are in these exchanges of behavior. To find out why a
scene fails, the whole must be broken into its parts. An analysis begins, therefore, by separating the
scene’s text from its subtext.
Text means the sensory surface of a work of art. In film it’s the images onscreen and the soundtrack of
dialogue, music, and sound effects. What we see. What we hear. What people say. What people do. Subtext is
the life under that surface—thoughts and feelings both known and unknown, hidden by behavior.
Nothing is what it seems. This principle calls for the screen-writer’s constant awareness of the duplicity of
life, his recognition that everything exists on at least two levels, and that, therefore, he must write a
simultaneous duality: First, he must create a verbal description of the sensory surface of life, sight and
sound, activity and talk. Second, he must create the inner world of conscious and unconscious desire, action
and reaction, impulse and id, genetic and experiential imperatives. As in reality, so in fiction: He must
veil the truth with a living mask, the actual thoughts and feelings of characters behind their saying and
doing.
An old Hollywood expression goes: “If the scene is about what the scene is about, you’re in deep
shit.” It means writing “on the nose,” writing dialogue and activity in which a character’s deepest
thoughts and feelings are expressed by what the character says and does—writing the subtext directly
into the text.
Writing this, for example: Two attractive people sit opposite each other at a candlelit table, the light
glinting off the crystal wine-glasses and the dewy eyes of the lovers. Soft breezes billow the curtains. A
Chopin nocturne plays in the background. The lovers reach across the table, touch hands, look longingly in
each others’ eyes, say, “I love you, I love you”… and actually mean it. This is an unactable scene and will
die like a rat in the road.
Actors are not marionettes to mime gestures and mouth words. They’re artists who create with material from
the subtext, not the text. An actor brings a character to life from the inside out, from unspoken, even
unconscious thoughts and feelings out to a surface of behavior. The actors will say and do whatever the
scene requires, but they find their sources for creation in the inner life. The scene above is unactable
because it has no inner life, no subtext. It’s unactable because there’s nothing to act.
When we reflect on our filmgoing, we realize we’ve witnessed the phenomenon of subtext all our lives. The
screen isn’t opaque but transparent. When we look up at the screen, don’t we have the impression that we’re
reading minds and feelings? We constantly say to ourselves, “I know what that character’s really thinking
and feeling. I know what’s going on inside her better than she does, and I know it better than the guy she’s
talking to because he’s busy with his own agenda.”
In life our eyes tend to stop at the surface. We’re so consumed by our own needs, conflicts, and daydreams
that we rarely manage to take a step back and coolly observe what’s going on inside other human beings.
Occasionally we put a frame around a couple in the corner of a coffee shop and create a movie moment as we
look through their smiles to the boredom beneath or through the pain in their eyes to the hope they have for
each other. But rarely and only for a moment. In the ritual of story, however, we continuously see through
the faces and activities of characters to depths of the unspoken, the unaware.
This is why we go to the storyteller, the guide who takes us beyond what seems to what is… at all
levels and not for a mere moment but to the end of the line. The storyteller gives us the pleasure that
life denies, the pleasure of sitting in the dark ritual of story, looking through the face of life to
the heart of what is felt and thought beneath what’s said and done.
How then might we write a love scene? Let two people change the tire on a car. Let the scene be a virtual
textbook on how to fix a flat. Let all dialogue and action be about jack, wrench, hubcap, and lug nuts:
“Hand me that, would ya?” “Watch out.” “Don’t get dirty.” “Let me… whoops.” The actors will interpret the
real action of the scene, so leave room for them to bring romance to life wholly from the inside. As their
eyes meet and sparks fly, we’ll know what’s happening because it’s in the unspoken thoughts and emotions of
the actors. As we see through the surface, we’ll lean back with a knowing smile: “Look what happened.
They’re not just changing the tire on a car. He thinks she’s hot and she knows it. Boy has met girl.”
In other words, write as these things happen in life. For if we give that candlelit scene to fine actors,
they’ll smell the lie, refuse to act it, and walk off until the scene is cut or rewritten with an actable
subtext. If the cast lacks the clout to demand a rewrite, then they’ll do this: They will put a subtext in
the scene whether or not it has anything to do with the story. Good actors will not step in front of a
camera without their subtext.
For example, an actor forced to do the candlelit scene might attack it like this: “Why have these people gone
out of their way to create this movie scene? What’s with the candlelight, soft music, billowing curtains?
Why don’t they just take their pasta to the TV set like normal people? What’s wrong with this relationship?”
Because isn’t that life? When do the candles come out? When everything’s fine? No. When everything’s fine we
take our pasta to the TV set like normal people. So from that insight the actor will create a subtext. Now
as we watch, we think: “He says he loves her and maybe he does, but look, he’s scared he’s losing her. He’s
desperate.” Or from another subtext: “He says he loves her, but look, he’s setting her up for bad news. He’s
getting ready to walk out.”
The scene is not about what the scene seems to be about. It’s about something else. And it’s that
something else—trying to regain her affection or softening her up for the breakup—that will make the
scene work. There’s always a subtext, an inner life that contrasts with or contradicts the text. Given
this, the actor will create a multilayered work that allows us to see through the text to the truth that
vibrates behind the eyes, voice, and gestures of life.
This principle does not mean that people are insincere. It’s a commonsense recognition that we all wear a
public mask. We say and do what we feel we should, while we think and feel something else altogether. As we
must. We realize we can’t go around saying and doing what we’re actually thinking and feeling. If we all did
that, life would be a lunatic asylum. Indeed, that’s how you know you’re talking to a lunatic. Lunatics are
those poor souls who have lost their inner communication and so they allow themselves to say and do exactly
what they are thinking and feeling and that’s why they’re mad.
In truth, it’s virtually impossible for anyone, even the insane, to fully express what’s going on inside. No
matter how much we wish to manifest our deepest feelings, they elude us. We never fully express the truth,
for in fact we rarely know it. Consider the situation in which we are desperate to express our truest
thoughts and feelings—psychoanalysis: A patient lies on a couch, pouring his heart out. Wanting to be
understood. No holds barred. No intimacy too private to reveal. And as he rips terrible thoughts and desires
to the surface, what does the analyst do? Quietly nods and takes notes. And what’s in those notes? What is
not being said, the secret, unconscious truths that lie behind the patient’s gut-wrenching confession.
Nothing is what is seems. No text without a subtext.
Nor does this mean that we can’t write powerful dialogue in which desperate people try to tell the truth. It
simply means that the most passionate moments must conceal an even deeper level.
CHINATOWN: Evelyn Mulwray cries out: “She’s my sister and my daughter. My father and I…” But what she doesn’t
say is: “Please help me.” Her anguished confession is in fact a plea for help. Subtext: “I didn’t kill my
husband; my father did… to possess my child. If you arrest me, he’ll take her. Please help me.” In the next
beat Gittes says, “We’ll have to get you out of town.” An illogical reply that makes perfect sense. Subtext:
“I’ve understood everything you’ve told me. I now know your father did it. I love you and I’m going to risk
my life to save you and your child. Then I’m going after the bastard.” All this is underneath the scene,
giving us truthful behavior without phony “on the nose” dialogue, and what’s more, without robbing the
audience of the pleasure of insight.
STAR WARS: When Darth Vader offers Luke the chance to join him in running the universe, bringing “order to
things,” Luke’s reaction is to attempt suicide. Again not a logical reaction, but one that makes perfect
sense, for both Luke and the audience read Darth Vader’s subtext: Behind “bring order to things” is the
unspoken implication “… and enslave billions.” When Luke attempts to kill himself, we read a heroic subtext:
“I’ll die before I’d join your evil enterprise.”
Characters may say and do anything you can imagine. But because it’s impossible for any human being to tell
or act the complete truth, because at the very least there’s always an unconscious dimension, the writer
must layer in a subtext. And when the audience senses that subtext, the scene plays.
This principle also extends to the first-person novel, theatrical soliloquy, and direct-to-camera or
voice-over narration. For if characters talk privately to us, that doesn’t mean for a moment that they know
the truth or are capable of telling it.
ANNIE HALL: When Alvy Singer (Woody Allen) speaks directly to the audience “confessing” his fears and
inadequacies, he also lies, dissembles, cajoles, exaggerates, and rationalizes, all in a self-deceived
effort to win us over and convince himself his heart’s in the right place.
Subtext is present even when a character is alone. For if no one else is watching us, we are. We wear
masks to hide our true selves from ourselves.
Not only do individuals wear masks, but institutions do as well and hire public relations experts to keep
them in place. Paddy Chayefsky’s satire HOSPITAL cuts to the core of that truth. Hospital staffs all wear
white and act as if professional, caring, and scientific. But if you’ve ever worked inside a medical
institution, you know that greed and ego and a touch of madness are invisibly there. If you want to die, go
to a hospital.
The constant duality of life is true even for the inanimate. In Robert Rossen’s adaptation of Melville’s
BILLY BUDD a man-o-war rests in tropical waters at night. Uncountable stars gleam above, all magnificently
reflected in a black, calm sea. A low, full moon trails its light from the horizon to the ship’s prow. The
limp sails tremble in the warm breezes. The cruel master-at-arms, Claggart (Robert Ryan) is holding watch.
Billy (Terence Stamp) can’t sleep, so he comes out on deck, stands at the gunnels with Claggart, and remarks
on what a beautiful evening it is. Claggart answers, “Yes, Billy, yes, but remember, beneath that glittering
surface is a universe of gliding monsters.” Even Mother Nature wears her masks
Looking at The Scene Steps
Step One: Define Conflict
First ask, who drives the scene, motivates it, and makes it happen? Any character or force might drive a
scene, even an inanimate object or act of nature. Then look into both the text and subtext of this character
or force, and ask: What does he (or it) want? Desire is always the key. Phrase this desire (or in the
actor’s idiom: scene objective) as an infinitive: such as, “to do this…” or “to get that…”
Next, look across the scene and ask: What forces of antagonism block this desire? Again, these forces may
come from any level or combination. After identifying the source of antagonism, ask: What do the forces of
antagonism want? This too is best expressed as an infinitive: “Not to do that…” or “To get this instead…” If
the scene is well written, when you compare the set of phrases expressing the desires from each side, you’ll
see that they’re in direct conflict—not tangential.
Step Two: Note Opening Value
Identify the value at stake in the scene and note its charge, positive or negative, at the opening of the
scene. Such as: “Freedom. The protagonist is at the negative, a prisoner of his own obsessive ambition.” Or:
“Faith. The protagonist is at the positive, he trusts in God to get him out of this situation.”
Step Three: Break the Scene into Beats
A beat is an exchange of action/reaction in character behavior. Look carefully at the scene’s first action on
two levels: outwardly, in terms of what the character seems to be doing, and, more important, look beneath
the surface to what he is actually doing. Name this subtextural action with an active gerund phrase, such as
“Begging.” Try to find phrases that not only indicate action but touch the feelings of the character.
“Pleading” for example, suggests a character acting with a sense of formality, whereas “Groveling at her
feet” conveys a desperate servility.
The phrases that express the action in the subtext do not describe character activity in literal terms; they
go deeper to name the character’s essential action with emotive connotations.
Now look across the scene to see what reaction that action brought, and describe that reaction with an active
gerund phrase. For example, “Ignoring the plea.”
This exchange of action and reaction is a beat. As long as it continues, Character A is “Groveling at her
feet” but Character B is “Ignoring the plea,” it’s one beat. Even if their exchange repeats a number of
times, it’s still one and the same beat. A new beat doesn’t occur until behavior clearly changes.
If, for example, Character A’s groveling changed to “Threatening to leave her” and in reaction Character B’s
ignoring changed to “Laughing at the threat,” then the scene’s second beat is “Threatening/Laughing” until A
and B’s behavior changes for a third time. The analysis then continues through the scene, parsing it into
its beats.
Step Four: Note Closing Value and Compare with Opening Value
At the end of the scene, examine the value-charged condition of the character’s situation and describe it in
positive/negative terms. Compare this note to the one made in Step Two. If the two notations are the same,
the activity between them is a nonevent. Nothing has changed, therefore nothing has happened. Exposition may
have been passed to the audience, but the scene is flat. If, on the other hand, the value has undergone
change, then the scene has turned.
Step Five: Survey Beats and Locate Turning Point
Start from the opening beat and review the gerund phrases describing the actions of the characters. As you
trace action/reaction to the end of the scene, a shape or pattern should emerge. In a well-designed scene,
even behaviors that seem helter-skelter will have an arc and a purpose. In fact, in such scenes, it’s their
careful design that makes the beats feel random. Within the arc locate the moment when the major gap opens
between expectation and result, turning the scene to its changed end values. This precise moment is the
Turning Point.
An analysis of the design of the following two scenes illustrates this technique.